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1. Make HighSec smaller. Make the game more deadly. Make it harder. - in Player Features and Ideas Discussion [original thread]
The problem with your post is obvious. Not everyone wants to join a big corporation for protection. I know it may shock you, but some people like to run in small groups, rather than big fleets. Also, no one wants to OFFER protection. Are you...
- by Space Pinata - at 2011.01.26 20:40:00
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2. So I was thinking about capitals. [Dreads!] - in Player Features and Ideas Discussion [original thread]
I was thinking about a few of the problems people have with capitals/supercapitals. Namely: Supercarriers are entirely too hard to kill, and Dreads have fallen in popularity. I thought of a relatively simple answer. Remove siege mode; make i...
- by Space Pinata - at 2011.01.16 16:25:00
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3. Ideologies and groups - in Player Features and Ideas Discussion [original thread]
You realize that approximately 10 people would join a group with an actual ideology, while the other 100,000 would be a split between various troll ideologies? There would be some minor, insignificant meme and it would become the largest ideolog...
- by Space Pinata - at 2011.01.16 02:01:00
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4. Null Sec Agent Index - in Player Features and Ideas Discussion [original thread]
So basically, you want highsec missions, in nullsec? Where you can safely stay within your own sov space / intel channels or just run level fours in a cynojammed system? Don't really see the need for this. No one would 'fight over it', becaus...
- by Space Pinata - at 2011.01.16 01:51:00
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5. Supercapital amount reduction - in Player Features and Ideas Discussion [original thread]
Quote: BSes have both longer ranges and more dps than BCs. I just setup a baddon that does 890 dps at 56 KM optimal with scorch and still gets a 85k omni tank With multis it is pushing nearly 1100 @ 20 km. You find me a BC that can get that...
- by Space Pinata - at 2011.01.16 01:45:00
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6. Remove Stargates - in Player Features and Ideas Discussion [original thread]
Your idea is really cool, I like it, but it would require a -complete- redesign of EVE. EVE is a successful and profitable MMO. You don't change the formula, you just tweak and rebalance, add some new shinies. A new system may be amazing, and it...
- by Space Pinata - at 2011.01.15 09:15:00
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7. Speed - Web - balancing - in Player Features and Ideas Discussion [original thread]
This just in: Ships fit to run away are good at running away. More at 11.
- by Space Pinata - at 2011.01.13 12:49:00
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8. One way to sorta nerf AFK cloaking in hostile systems. - in Player Features and Ideas Discussion [original thread]
Originally by: Shyoto See now... out of my own personal experience, The best ever way to not have to worry about cloakers in local Is to get rid of local. If you were in W-space, you can't even see whether or not there *is* an AFK cloa...
- by Space Pinata - at 2011.01.04 08:10:00
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9. One way to sorta nerf AFK cloaking in hostile systems. - in Player Features and Ideas Discussion [original thread]
You're not thinking of the side-effects of your hamfisted change. 50 enemies in local. How many are a threat? Just count the AFKs. I have a simpler solution. When they've been AFK for half an hour, make them invisible in local. When they mo...
- by Space Pinata - at 2011.01.04 06:54:00
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10. Autominer - new item suggestion - in Player Features and Ideas Discussion [original thread]
Edited by: Space Pinata on 04/01/2011 06:31:26 Quote: There is also a limit to how much mineral the industry can and will absorb as a whole. Reason why tritanium is so cheap now is exactly because production is way higher then consumpti...
- by Space Pinata - at 2011.01.04 06:27:00
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11. Noctis Mid Slots - in Player Features and Ideas Discussion [original thread]
Originally by: Ahz Originally by: 42BelowVodka salvage tackle rigs... Anyone know the math behind these? The description says and improvement in chance of success of 10% (for tech I). Does that take a base chance of 20% to 22%? O...
- by Space Pinata - at 2011.01.04 04:52:00
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12. Autominer - new item suggestion - in Player Features and Ideas Discussion [original thread]
Quote: And whats going to stop me from legit botting 23.5/7 and crashing the mineral market even more? The fact that yields would be lower than at-keyboard mining. Or, better yet, remove normal mining entirely and make it balanced to...
- by Space Pinata - at 2011.01.04 04:48:00
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13. Autominer - new item suggestion - in Player Features and Ideas Discussion [original thread]
Edited by: Space Pinata on 04/01/2011 04:27:15 Quote: Really, botting of any kind is bad for the economy, and makes it harder for those willing to sit there and stare at rocks. Bit with a proper change, no one would have to be wil...
- by Space Pinata - at 2011.01.04 04:20:00
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14. The Solution For Those Nasty Wasted Skillpoints! - in Player Features and Ideas Discussion [original thread]
Quote: As far as the 50% SP thing... that can easily be gotten around. Simply max out your attributes for certain tier 1 skills (the easiest to train), train those up, and then move 50% of them into skills you actually want. Rinse and repeat...
- by Space Pinata - at 2011.01.04 03:32:00
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15. Autominer - new item suggestion - in Player Features and Ideas Discussion [original thread]
TBH, I agree with this. So long as it's available to everyone. No one likes mining. Even miners only mine because it's a way to get a trickle of ISK while they're doing something else, IE, not paying any attention to EVE. If they're already...
- by Space Pinata - at 2011.01.04 00:12:00
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16. 0.0 Local: A Compromise - in Player Features and Ideas Discussion [original thread]
They had better be cheap if they're capable of being taken down in minutes. Alternatively, make them unkillable, but offlined when in structure, like station services or whatever. So they have to be repaired, rather than replaced, every time a ga...
- by Space Pinata - at 2011.01.03 06:01:00
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17. Polished SP Remap idea. (A Better EVE Experience) - in Player Features and Ideas Discussion [original thread]
^ (called it) Convenience and fun are blasphemy to people who like to feel internet hardcore.
- by Space Pinata - at 2011.01.01 15:01:00
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18. Polished SP Remap idea. (A Better EVE Experience) - in Player Features and Ideas Discussion [original thread]
This is one of those ideas that would make everyone individually happy but collectively angry. That is to say, it would make the game substantially more fun to play (training is not fun), but it would also make people rage about "rabble rabble I...
- by Space Pinata - at 2011.01.01 11:47:00
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19. Unmask the Bots - in Player Features and Ideas Discussion [original thread]
"But the prices will rise!" So what? Things cost more and you now make more. I'm not seeing the downside here. Unless you're a mission runner who never loots or salvages and lives entirely on bounties, you'd be fine. Shouldn't miners make ...
- by Space Pinata - at 2010.12.28 03:48:00
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20. [New Idea] Isolation/Hunter Module - in Player Features and Ideas Discussion [original thread]
Quote: Bad idea, why have friends or fleet, when anyone could prevent you from calling for help. Not to mention, it would create ability to block out travel, by lighting isolation module on a gate. I think the point is that it stops fl...
- by Space Pinata - at 2010.12.27 16:16:00
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